ios7 - How do I simulate collision(s) using a gesture, like a pan/drag? -


i've got simple things setup, sknode updated property (checking showsphysics) during touches* events. what's happening player node simple pushing other nodes out of way -- not "bouncing" them.

an example might simulating cue ball being driven through break. user controlling cue ball directly.

i have ideas, seem clumsy way task done. because player node doesn't have velocity perhaps?


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