java - Android: getX getY initial delay -


this question has answer here:

when reading getx() , gety() values series of ontouch events, find action_move events return action_down coordinates until distance threshold these coordinates has been passed. onwards correct coordinates returned.

steps reproduce:

  1. create new application project default activity
  2. add following method default activity:

    @override   public boolean ontouchevent(motionevent event) {       log.i("getxydelay", "(x,y)=("+event.getx() + "," + event.gety() + ")");       return super.ontouchevent(event);   }   
  3. run on device , watch logcat touch , drag

you should see that, on every touch , drag, getx()/gety() results start changing after finger has moved half centermeter or so, , on accurate.

i can see how lot of circumstances helpful, causes issues in application i'm writing, so:

  • is initial lag over-ridable? or can bypassed?
  • is device specific?

ideally i'd turn off single opengl surface view.

note:

  • it doesn't happen when use samsung note spen.
  • the same happens getrawx()/getrawy().
  • this doesn't happen on emulator presumably coming hardware touch drivers.

update: i'm assuming caused hardware drivers or similar level, , such beyond application's control. i've attempted post android developer group, after several weeks seems moderators still sitting on post.

the difference between getx() , getrawx() is,

getrawx() , getrawy() guaranteed return absolute coordinates, relative device screen.

while getx() , gety(), should return coordinates, relative view, dispatched them.

also, problem facing, because of following reason

layout of contents of window happens after elements constructed , added parent views. has way, because until know components view contains, , contain, , on, there's no sensible way can lay out.

so getting delay.


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