arrays - positioning blocks in breakout clone -


i trying make breakout clone without totally stuck. have created xml file , referenced etc. can see when debug pulls data through intending make first level have 4 blocks , dsplaying one. (curiously displays 3rd of 4 in xml list ?!?!)

    using system; using system.collections.generic; using system.linq; using microsoft.xna.framework; using microsoft.xna.framework.audio; using microsoft.xna.framework.content; using microsoft.xna.framework.gamerservices; using microsoft.xna.framework.graphics; using microsoft.xna.framework.input; using microsoft.xna.framework.media; using blocklocations;   namespace smashblocks {     public class level     {         block block;          int totalblocks;         public block[] blocks;          coords2[] blocklocations;          contentmanager content;          public level(int totalblocks, contentmanager content)         {             content = content;             totalblocks = totalblocks -1;             blocks = new block[totalblocks];              blocklocations = content.load<coords2[]>("coords2");             block = new block(40, 20, content);              (int = 0; < totalblocks; i++)             {                  blocks[i] = block;                 blocks[i].position = new vector2(blocklocations[i].x, blocklocations[i].y);             }         }          public void update(gametime gametime)         {             (int = 0; < totalblocks; i++)             {                 blocks[i].update(gametime);             }         }          public void draw(spritebatch spritebatch)         {             (int = 0; < totalblocks; i++)             {                 blocks[i].draw(spritebatch);             }         }        } }   -------------------  using system; using system.collections.generic; using system.linq; using microsoft.xna.framework; using microsoft.xna.framework.audio; using microsoft.xna.framework.content; using microsoft.xna.framework.gamerservices; using microsoft.xna.framework.graphics; using microsoft.xna.framework.input; using microsoft.xna.framework.media;  namespace smashblocks {     public class block     {         public vector2 position;         public int width, height;         //bool isalive;         public rectangle rect;         texture2d texture;         contentmanager content;          public block(int blockwidth, int blockheight, contentmanager content)         {             content = content;             texture= content.load<texture2d>("block");             //isalive = true;              width = blockwidth;             height = blockheight;           }           public void update(gametime gametime)         {             rect = new rectangle((int)position.x, (int)position.y, width, height);         }          public void draw(spritebatch spritebatch)         {             spritebatch.draw(texture, position, rect, color.white);         }     } } 

i cannot paste xml code quite confident ok copied msdn website

please me

after

for (int = 0; < totalblocks; i++) {     blocks[i] = block;     blocks[i].position = new vector2(blocklocations[i].x, blocklocations[i].y); } 

you have array totalblocks elements referencing same block , therefore blocks displayed @ same position. want separate instance of block each entry in array.

   (int = 0; < totalblocks; i++)    {        blocks[i] = new block(40, 20, content);        blocks[i].position = new vector2(blocklocations[i].x, blocklocations[i].y);    } 

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