c++ - glm Error: Define GLM_FORCE_DEPTH_ZERO_TO_ONE instead of GLM_DEPTH_ZERO_TO_ONE to use 0 to 1 clip space -
i using opengl , made schoolboy error of not backing code , breaking something. code cannot compile have error:
#error: define glm_force_depth_zero_to_one instead of glm_depth_zero_to_one use 0 1 clip space.
since error comes setup.hpp file of glm library (below) , don't set glm_force_depth_zero_to_one explicitly anywhere think somehow including glm library problem can't figure out how fix again or how find out why has broken (other asking here)
#ifdef glm_depth_zero_to_one // legacy 0.9.8 development # error define glm_force_depth_zero_to_one instead of glm_depth_zero_to_one use 0 1 clip space. #endif
i googled error surprised find no results.
thanks
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