visual studio 2010 - Is there any alternative to Constant in C#? -


i creating program using microsoft xna , kinect. want width of skeleton. have skeleton right , left hand points. subtract them , width of skeleton. want store value in constant wont change if skeleton moves anywhere.

i have written following code giving me following error message. kindly tell me alternative or guide me how use constant

joint hand = skl.joints[jointtype.handright]; depthimagepoint rightshoulderpt = sensor.coordinatemapper.mapskeletonpointtodepthpoint(rightshoulder.position, depthimageformat.resolution640x480fps30);  depthimagepoint leftshoulderpt = sensor.coordinatemapper.mapskeletonpointtodepthpoint(leftshoulder.position, depthimageformat.resolution640x480fps30); 

edit //e.g //these values continuously changing based on skeleton position. want freeze //these points , store them in variable.

rightshoulderpt.x= 200; leftshoulderpt.x = 450;

const float totalwidth = rightshoulderpt.x - leftshoulderpt.x; 

error 1 expression being assigned 'totalwidth' must constant

just never change value. constant keyword meant compile-time constants, not runtime!

you use readonly , assign value in constructor. other that, don't think there's specific keyword situation.


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