unity3d - Firebase - Offline behaviour for Unity -


i started working on game using firebase , considering firebase offers pretty need, @ 1 place. i'm facing few limitations/implementation issues appreciated.

i'm developing semi-online game allow users play long no network available , sync firebase gets connected. first launch connection mandatory i've pull configuration data firebase , later user can play offline saved state pushed later whenever connected.

i'm quite noob firebase pardon me if misunderstood implementation. looked on different answers , in respect native android/ios, not unity. either wasn't able find answer or asked years ago still not answered. thanks!


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