arrays - How to make my buttons do different things with C# in Unity? -


i have code puts buttons on screen via array , assign textures in inspector. problem don't know how make example button 1 quit game, button 2 go next level , button 3 load image. explain me need make individual buttons different things when clicked? (the second array buttons on right side of screen)

this code looks right now:

using unityengine; using system.collections;  public class ui : monobehaviour {     public texture2d[] parts;     public texture2d[] extra;         int buttonheight, buttonwidth;     int x, y;     int width, height;      void ongui ()     {         (int = 0; < parts.length; ++i)          {             if (gui.button (new rect (x - 35, * (height + 97), width + 300, height + 90), parts [i]))             debug.log ("clicked button " + i);             //if (gui.button (new rect (0, * (buttonheight + 20), buttonwidth + 100, buttonheight + 100), textures [i]))        }        (int x = 0; x < extra.length; ++x)         {            if (gui.button (new rect (x + 800, x * (height + 140), width + 300, height + 120), [x]))             debug.log ("clicked button " + x);            if (extra [0] && input.getbuttondown ("jump"))             {                application.capturescreenshot ("screenshot.png");                debug.log ("screen captured");            }        }     } } 

something work:

using unityengine; using system.collections;  public class ui : monobehaviour {  public texture2d[] parts; public texture2d[] extra; public string[] actions; int buttonheight, buttonwidth; int x, y; int width, height;  void ongui () {     (int = 0; < parts.length; ++i)      {         if (gui.button (new rect (x - 35, * (height + 97), width + 300, height + 90), parts [i]))             execute(actions[i]);         //if (gui.button (new rect (0, * (buttonheight + 20), buttonwidth + 100, buttonheight + 100), textures [i]))     }     (int x = 0; x < extra.length; ++x)      {         if (gui.button (new rect (x + 800, x * (height + 140), width + 300, height + 120), [x]))              debug.log ("clicked button " + x);         if (extra [0] && input.getbuttondown ("jump"))          {             application.capturescreenshot ("screenshot.png");             debug.log ("screen captured");         }     } }  void execute(string action) {     switch (action) {     case "exit":         application.quit();         break;     case "next":         // load next level..         debug.log("next");         break;     } } 

}


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